DPS Simulation
⚠️ Check the Info tab for update history, To-Do list, and current assumptions.
Before simming ensure the Stats, Talents, Rotation are configured for accurate results.
If you find any issues with our sims, please report them in Discord

DPS Calculation Results

Total DPS: 0
Simulation Duration: 60s
Total Damage: 0

Ability Usage Breakdown

Ability Sequence & Timing

Detailed Event Log

Some very low proc chance events may not show up in the event log. Try simulating multiple times if testing for procs.

ARDEOS - FELLOWSHIP TALENT CALCULATOR
0 / 13 Points Spent

Choose Your Weapon

Ardeos Gem Calculator

Ardeos's Abilities
Character Stats

Priority-Based Rotation

Set ability priorities and conditions. The simulator will use abilities based on availability, Toughness, Spirit, and cooldowns.

!!!Make Sure You Configure Your Ability Conditions!!!

Ability Priority Order

Drag abilities to reorder priority. Higher priority abilities will be used first when conditions are met.

Configuration

Configure when abilities should be used based on enemy count and combat conditions.

AoE Ability Management

Incinerate will only cast when there are at least this many enemies.
Apocalypse will only cast when there are at least this many enemies.
Pyromania will only cast when there are at least this many enemies (applies Engulfing Flames to 1 target + up to 2 others).

Detonate Management

Detonate will only be cast when you have at least this many Burning Embers.
Detonate will only be cast when you have at least this many fire DoTs active (maximizes damage output).
When enabled, Detonate will be cast when you have the minimum DoTs active AND one of them will expire within 2 seconds (ignores rotation priority to maximize DoT value and account for GCD).
When enabled, Detonate will be prioritized to top of rotation when you have 4 Burning Embers (prevents being stuck at max capacity). Works in tandem with Smart Detonate.

DoT Management

This feature is currently under development and will be available in a future update.
When enabled, Searing Blaze will only be cast if the DoT is not currently active on the target (prevents refreshing).
When enabled, Engulfing Flames will only be cast if the DoT is not currently active on the target (prevents refreshing).

Fire Ball Management

Fire Ball will only be cast when there are at least this many enemies.
When enabled, Fire Ball will only be cast if the DoT is not currently active on the target (prevents refreshing).

Wildfire Management

Wildfire will only be cast when you have at least this many fire DoTs active on enemies (maximizes its effect).

Sequence-Based Rotation

Create a fixed sequence of abilities that repeats in order.

Ability Sequence

Add abilities to create your rotation sequence. The simulator will follow this exact order.

This feature is coming soon!
Development To-Do List

Patch Notes

  • Fixed Detonate incorrectly consuming all fire DoTs.
  • Detonate now uses 2.5 seconds of dot damage, down from 3.0 seconds.
  • Apocalypse now uses a coefficient of 15.46, dmg range 13,914-17,006 on 1,000 int.

Unimplemented Features

  • These Talents Are Not Yet Implemented: Pyrophibian Frenzy, Reign of Fire, Spontaneous Combustion, Crackling Inferno